actionscript 3 - Adobe AIR Native Extension Game Kit by Vitapoly. How accept invitation? -


i’m trying make real time game. when player accepts invitation, realtimematchescontroller dispatch invite_accepted_event event. realtimematchescontroller.currentmatch null. , match_maker_found_match_event events not dispatches. game stuck @ point.

how create match, when invite_accepted_event dispatched?

here sample code

public function gamecenter()  {  if (!gamekit.issupported)  {  return;  }  _gamekit = gamekit.instance;  _gamekit.addeventlistener(gamekit.local_player_authenticated_event, localplayerauthenticated);  _gamekit.addeventlistener(gamekit.local_player_not_authenticated_event, localplayernotauthenticated);  _gamekit.authenticatelocalplayer();  _gamekit.realtimematchescontroller.addeventlistener(realtimematchescontroller.invite_players_event, inviteplayershandler);  _gamekit.realtimematchescontroller.addeventlistener(realtimematchescontroller.invite_accepted_event, inviteacceptedhandler);  _gamekit.realtimematchescontroller.init();  _gamekit.realtimematchescontroller.addeventlistener(realtimematchescontroller.match_maker_cancelled_event, matchmakercancelled);  _gamekit.realtimematchescontroller.addeventlistener(realtimematchescontroller.match_maker_failed_event, matchmakerfailed);  _gamekit.realtimematchescontroller.addeventlistener(realtimematchescontroller.match_maker_found_match_event, matchmakerfoundmatch);  }  // inviter create match public function creatematch():void{  _gamekit.realtimematchescontroller.startmatch(minplayers, maxplayers, playergroup); }  private function inviteacceptedhandler(e:inviteacceptedevent):void  {  // how start match here?  }   private function matchmakerfoundmatch(e:matchevent):void  {  // save match   _currentmatch = e.realtimematch;  _currentmatch.addeventlistener(realtimematch.received_data_event, datareceivedhandler);  if (_currentmatch.expectedplayercount == 0)  {   startgame();  }  } 


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